The Tomb

This is my first solo-created game made in Unreal Engine 5.4 as part of my Level 3 Bootcamp.
In this project I wanted the player to 'discover' the temple before venturing deep into its tombs to collect treasures and fight otherworldly beings.
Tools used: Blender & Unreal Engine 5.4

Desert Car
Adapted from a Blender Course from CG Boost Academy, having completed the course I wanted to give the animation a bit more story and advance it using the techniques and skills I had learnt.
I plan on revisiting this project soon to re-model the car and complete the planned sequence.
Fun fact: Currently, the scene is roughly 3.5km in real-world scale.
Lightsaber - Blender - Hard Surface & material practice
Lightsaber - Blender - Hard Surface & material practice
Anduril / Narsil - Work in progress
Anduril / Narsil - Work in progress
Game Ready Barrel / PBR metal material test. (Created in Blender)
Game Ready Barrel / PBR metal material test. (Created in Blender)
Game Ready Crate - PBR wood Test. (Created in Blender)
Game Ready Crate - PBR wood Test. (Created in Blender)
Modular Sci-fi Hallway, a Blender recreation of a project from my university Maya work
Modular Sci-fi Hallway, a Blender recreation of a project from my university Maya work
City Rooftop - practice, inspired by Blade Runner 2049 (Created in Blender)
City Rooftop - practice, inspired by Blade Runner 2049 (Created in Blender)
Treasure Chest - Blender, Asset for GameJam
Treasure Chest - Blender, Asset for GameJam
Under water level - Unreal engine/ Blender - level layout and assets created for a GameJam
Under water level - Unreal engine/ Blender - level layout and assets created for a GameJam

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